
Content Creator/Video Editor/Digital Marketer
Contact Number: 07850 296276
New Forest Clothing Social Media Advertisements
(Apprenticeship)
Roles: Roles: Social Media Marketer, Blog Writer, Graphic Designer, Website Editor, Video Editor
My most recent work as part of my Digital Marketing apprenticeship with New Forest Clothing. I was responsible for a lot of the company's digital marketing, including social media, blog posts, video advertisements and more. I also helped with the creation/editing of website pages, email newsletters and other campaigns.
​
Below are a selection of my personal favourite advertisements, made using a mix of Photoshop, Premiere Pro, Canva and more.
YouTube Designs
(Personal Project)
Roles: Graphic Designer, Digital Artist
A collection of my personal favourite video thumbnails and drawings I made throughout my years as a YouTube Content Creator.
​
I have been editing and producing my own videos for around 10 years, mainly using Premiere Pro and Adobe Audition. I created these series of thumbnails and original drawings using Photoshop.
My YouTube channel currently has over 16,000 subscribers and you can view my channel page here: https://www.youtube.com/@NintenDanYT
Character Drawings
(Personal Project)
Roles: Concept Artist
A collection of digital drawings I've recently made on Photoshop for personal projects as well as art I've made for other people.
​
The girls on the top left and the man with the cybernetic arm are original characters designed by me while the girl on the bottom is a character designed by a friend of mine who I drew in my art style.
FunScience Social Media Advertisements
(6-month Work Contract)
Roles: Social Media Marketer, Blog Writer, Graphic Designer, Video Editor
A selection of work I produced as part of a 6-month contract I had working as a 'Social Media Marketer for FunScience. They focus on teaching science to young children via science parties/events so I ended up using a lot of bright, primary based colours when creating the social media posts.
​
I was in charge of FunScience's Facebook, Twitter and Instagram and I made daily social media posts on a variety of subjects such as different scientists, science facts, science "life hacks" and general advertisements for their various services.
The staff at FunScience were fully aware of the experience I have being my own YouTube content creator and graphic designer so they asked me handle their YouTube channel as well. I decided to update the look of all their social media websites on top of their YouTube channel. In the first image, you can see what the YouTube channel looks like, with an example thumbnail of a video. The second image is the wallpaper for FunScience's Twitter account and below are various example of social media posts that I created for them.
​
Lastly is a video example of my editing work with FunScience, I ended up editing a few showcases for events they were organizing as well as general services that they provide. On top of that, I would write my own blog posts every week for the FunScience website on a different Science experiment kids could perform at home.
I received very positive feedback on all the work I did for FunScience and I'm glad I was able to get the opportunity to work for them.
















UI Concepts
(Group Project)
Roles: UI Artist, Graphic Designer, Level Designer
I'm currently involved in a small group game project where I'm responsible for the UI and level design including creating buildings and placing assets inside them. At the moment we're at the early stages of development and most of what I've made is concept art, but I'm looking forward to getting onto the later stages where I can implement my UI skills.
​
The game we are making will have a selection of 'minigames' and you will have to complete them as part the job routine of the game. As such I have designed the Pause Menu to be the main character reading a newspaper while "on break" at work and the level selection screen to be a calendar that the character can interact with before heading off to work.











T5 Digital Display Concept
(Short UI Project)
Roles: UI Designer, Graphic Design
After applying for a local Graphic Design role, I was asked to design a concept for the UI of a modern instrumentation cluster that could be used in the Marine or Agricultural/Industrial Equipment markets. More specifically, they wanted me to provide a UI concept design for the latest digital display system they had released.
I took on the project by researching the company's previous digital display systems as well as other modern instrumentation cluster products I could find online and used everything I found to help me design my own variation. I used a similar colour scheme to the company's latest digital display system and worked on the layout of my creation. I mainly designed everything so that it would stand out easily and be clear to read as most instrumentation clusters should be. After my concept was complete, I made a diagram to point out different design choices I had made for the project and sent my work to be reviewed. My concept as well as the diagram I made explaining my design can be seen below.


"Pac-Man Tilt Ball"
(Short Game Project)
Roles: Game Designer, Asset Maker
I was asked to make a Pac-Man game as part of a test for a job opportunity. I had less than a week to complete the project and found myself juggling my time between making this project, making a video I was also working on and going to work. Despite this, I decided I wanted to get adventurous with the project and turned the concept of Pac-Man into a physics based tilt-maze game.
​
On top of that, not only were my version of the Pac-Man ghosts able to travel through walls and and knock the player out of the maze, but each of the ghosts: Blinky, Inky, Pinky and Clyde, were also designed with different personalities and properties.
- Blinky is the head-strong, daredevil who travels faster than the other ghosts but struggles with control.
- Inky is the powerful, snake in the grass who moves slowly but causes a lot of knockback when hitting the player.
- Pinky is the smart, careful mover who isn't very strong, but is good at following the player and punishing their mistakes.
- Clyde is the odd one out, he can move and cause damage at a normal rate, but doesn't follow the player and instead goes wherever he pleases.
The game can be played using the following link: https://simmer.io/@NintenDan/~cb4d0771-d8e4-f083-98cb-e825f1cc9bbb
​




Teddy Tennis Marketing
(Social Media Advertisement)
Roles: Graphic Design
A simple Social Media advertisement I was asked to make for a small business that teach tennis to young children. The photograph and company logo were provided to me and I used them to produce to two images below. The image on the the right is the final version of the advertisement, after I had updated the text to a more bold, bubbly font that made the advertisement 'pop' more.
​
A few weeks later I was asked to make another Social Media advertisement, which I was asked to keep the design simple (and can be seen below my 2 original pieces) and even a short Social Media video a few weeks after that, which I made using Adobe Premiere Pro (and can be seen below the images)




"Just Rain"
(3rd Year Solo Project)
Roles: Game Designer, Asset Creator, Graphic/UI Artist, Video Editor
Just Rain was a third year project which I worked on independently. The player had to use shelter and the main character's umbrella to avoid the acid rain falling from the sky. However, the umbrella wouldn't last forever so the player had to complete each level as quickly as they could. On top of that, puzzles and enemies were implemented to further keep the player on their toes. Fortunately, the player could pick up and throw bricks found on the floor in order to defeat enemies and solve puzzles.












"Absolute Solitude"
(2nd Year Group Project)
Roles: Concept Artist, UI Artist, Video Editor
Absolute Solitude was a wave based first person shooter game that allowed the player to fend off against waves of monsters that had invaded Earth. My job was to design what these monsters would look like as well as create concept art for the game's different assets. On top of that, I created the game's GUI, cut-scenes and trailer.







"Encore"
(2nd Year Group Project)
Role: UI Artist
Encore was a murder-mystery point and click game where the player controlled a detective trying to solve a murder case inside a theater. I was responsible for the GUI in the game and tried to make some simple yet appealing art for the game's aesthetic.









Get in touch!
Interested in learning more about me, my work or how we can collaborate on an upcoming project? Feel free to reach out anytime, I would be more than happy to chat.
email: danny.beadle@live.co.uk phone number: 07850 296276